In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints, often referred to as "deadlines". Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. Conversely, a system without real-time facilities, cannot guarantee a response within any timeframe (regardless of actual or expected response times). The use of this word should not be confused with the two other legitimate uses of 'real-time'. =-Related Posts: Embedded Systems Programming and Simulation Using Flow Code Karnaugh_Maps-Digital Electronics Tutorials Micro-controllers-Basic Introduction Tutorials In the domain of simulations, the term means that the simulation's clock runs as fast as a real clock. In the processing and enterprise systems domains, the term is used to mean 'without perceivable delay'. Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application. "Software that must read input changes when they occur and change outputs predictably,within a certain time limit"
Real-time software programming is typically driven by interrupts
Not necessarily fast code – simply has to meet time constraints
Three classes of real-time systems
Hard real-time = Failure results in a catastrophe, loss of human life.Examples- Nuclear reactor, Aeroplane etc.
Soft real-time = Failure results in loss of data, loss of value.Examples-Airline reservation system, stock market etc.
Best-effort = No penalty for missing time.Examples-Email, web surfing etc.
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